by Gamefic on September 29, 2014
This is a short escape puzzle. You're being held prisoner in an army outpost and you have to figure out how to get past the guard. I intended it to be the beginning of a larger adventure, which I may or may not still make; but I figured I was overdue for another demo, so here it is.
Read more
by Gamefic on September 25, 2014
Graphics and sound have been goals in Gamefic ever since I began the project. This month I added graphics support through the new standard-multimedia library. The new web interface supports it, and I plan to release a game that uses it soon. This led me to another idea: parser-based games with a hypertext interface.
Read more
by Gamefic on September 22, 2014
This weekend I uploaded a new web interface for Gamefic.
Read more
by Gamefic on September 12, 2014
This month we'll be releasing some major updates to the Gamefic framework.
Read more
by Gamefic on August 2, 2014
When I started Gamefic, my goal was to develop a highly customizable framework for adventure games. It's primarily designed for parser-based interactive fiction, like Inform or Quest. Unlike most other IF tools, however, I wanted Gamefic to be customizable from top to bottom: not just the game code itself, but the clients and the environments that interpret the games:
Read more
by Gamefic on July 13, 2014
Lots of major updates to Gamefic went online today. Everything discussed in this post has been pushed to the GitHub repo and the Ruby Gem.
Read more
by Gamefic on June 29, 2014
The "clothing" branch in the Github repo adds a set of clothing types and actions for wearing and removing them. Characters can only wear one instance of any type at a time, i.e., one hat, one shirt, etc.
Read more
by Gamefic on June 2, 2014
Today I'm releasing version 0.2.0 of the Gamefic gem and an update to The Master Tape, the first demo of the Gamefic engine.
Read more