by Gamefic on Feb 28, 2021
One of my long-term pet projects has been procedurally generated content for mystery games, where the mystery's suspects, clues, and solution are all dynamic. My most recent experiment is a short text game called AKA: Sammy the Blade. The game's objective is to identify a fugitive among the guests at a hotel. The mystery, at its core, is a logic puzzle.
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by Gamefic on Apr 25, 2020
Version 2.0 of the Gamefic SDK is available now on RubyGems. Among the new features:
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by Fred on Nov 22, 2017
Redstone finished 33rd in this year's IFComp. All things considered, I'm happy with the outcome. There were a lot of amazing entries this year, and there are plenty of ways that Redstone (and Gamefic itself) could be improved.
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by Gamefic on Oct 25, 2017
Version 2.0 of Gamefic has been in development for several months. I think it's very close to being ready for release; in fact, I used it to make Redstone, my entry in this year's Interactive Fiction Competition. Here's a summary of the changes and new features.
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by Gamefic on May 22, 2017
For the past few months, I've been working on a game that uses an experimental new interface. I recently finished the first draft and have enough confidence in it that I plan to enter it in this year's IFComp.
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by Gamefic on Apr 1, 2017
Most of my recent Gamefic work has concentrated on the Web platform, i.e., games designed to run in browsers. I like the potential for creative interfaces and wide distribution. Since browsers provide the capability to send and receive structured data, updating the client with basic HTML seems like an unnecessary limitation. To that end, I've added a new feature: character state.
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by Gamefic on Apr 1, 2017
Since I started using VS Code for most of my development, I've been eager for the ability to run Gamefic stories in a debugger. The Ruby extension makes debugging relatively easy for most Ruby programs. The challenging part was running a debugger against browser-based versions of games. Thanks to a new feature I've added to the SDK, now there's a solution.
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by Gamefic on Mar 20, 2017
Working on Gamefic has had the unexpected side effect of leading me to work on IDEs. Originally I wanted to make authoring software for Gamefic, but that project gradually turned into a suite of general-purpose Ruby tools. One of those tools is code completion: the ability for editors to recommend snippets of code that fit what you're trying to do. This weekend I released the code completion tool as a Ruby gem and a Visual Studio Code extension.
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by Gamefic on Feb 5, 2017
I wanted to take an opportunity to discuss some aspects of the Gamefic project and my objectives behind it. I've been working on it sporadically for about five years, but only recently have I been able to dedicate a significant amount of time to it. Development of the framework is ramping up and new game projects are on the horizon. Here's an impromptu list of my thoughts.
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by Gamefic on Feb 1, 2017
The latest updates to Gamefic include a new scene architecture to simplify customization. Authors can specify code blocks for the scene's beginning and ending, customize the prompt, and more.
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