Recent News
by Gamefic on Feb 28, 2021
One of my long-term pet projects has been procedurally generated content for mystery games, where the mystery's suspects, clues, and solution are all dynamic. My most recent experiment is a short text game called AKA: Sammy the Blade. The game's objective is to identify a fugitive among the guests at a hotel. The mystery, at its core, is a logic puzzle. Read more
by Gamefic on Apr 25, 2020
Version 2.0 of the Gamefic SDK is available now on RubyGems. Among the new features: Read more
by Fred on Nov 22, 2017
Redstone finished 33rd in this year's IFComp. All things considered, I'm happy with the outcome. There were a lot of amazing entries this year, and there are plenty of ways that Redstone (and Gamefic itself) could be improved. Read more
by Gamefic on Oct 25, 2017
Version 2.0 of Gamefic has been in development for several months. I think it's very close to being ready for release; in fact, I used it to make Redstone, my entry in this year's Interactive Fiction Competition. Here's a summary of the changes and new features. Read more
by Gamefic on May 22, 2017
For the past few months, I've been working on a game that uses an experimental new interface. I recently finished the first draft and have enough confidence in it that I plan to enter it in this year's IFComp. Read more
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