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Redstone Postmortem

by Fred on Nov 22, 2017

Redstone finished 33rd in this year's IFComp. All things considered, I'm happy with the outcome. There were a lot of amazing entries this year, and there are plenty of ways that Redstone (and Gamefic itself) could be improved. Read more

Changes in Gamefic 2.0

by Gamefic on Oct 25, 2017

Version 2.0 of Gamefic has been in development for several months. I think it's very close to being ready for release; in fact, I used it to make Redstone, my entry in this year's Interactive Fiction Competition. Here's a summary of the changes and new features. Read more

Redstone: A Parser/Choice Hybrid for IFComp

by Gamefic on May 22, 2017

For the past few months, I've been working on a game that uses an experimental new interface. I recently finished the first draft and have enough confidence in it that I plan to enter it in this year's IFComp. Read more

Using Character States to Handle Data

by Gamefic on Apr 1, 2017

Most of my recent Gamefic work has concentrated on the Web platform, i.e., games designed to run in browsers. I like the potential for creative interfaces and wide distribution. Since browsers provide the capability to send and receive structured data, updating the client with basic HTML seems like an unnecessary limitation. To that end, I've added a new feature: character state. Read more

Debugging Games in the Browser

by Gamefic on Apr 1, 2017

Since I started using VS Code for most of my development, I've been eager for the ability to run Gamefic stories in a debugger. The Ruby extension makes debugging relatively easy for most Ruby programs. The challenging part was running a debugger against browser-based versions of games. Thanks to a new feature I've added to the SDK, now there's a solution. Read more

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